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Fallout 3 d3d9.dll
Fallout 3 d3d9.dll





Last night I just ran it w/out headtracking using native 360 controller support through the game and it was pretty awesome. When 360 controller is disabled and the game goes to keyboard/mouse controls, I don’t think there’s a dedicated, mappable button set for pipboy menu navigation. The native support for the gamepad in fallout handles this behind the scenes, e.g LT/RT change between menus but have other functions when not in the pipboy. Other forums and example mappings indicate it might not be possible. I’ll experiment with the alt-mousewheel adjusement when in the pipboy, that might be part of the problem.Ĭan’t quite figure how to setup xpadder to allow full control of the pipboy with the gamepad. Ya, I am using HUD scaling, set to 40% I think to get the other menus looking good and readable.

fallout 3 d3d9.dll

I’m using a wireless 360 controller with MS drivers. It’s as if the buttons aren’t ‘live’ and are un-clickable. I tried changing the pipboy FOV in the INI file to make sure it’s all shown and not close to being off screen, but that doesn’t help. I can move the cursor around while in the pipboy using the right analog stick or the actual mouse, but using left click on either the 360 controller (as mapped in xpadder), or on the actual mouse, does not result in the buttons being clicked. The fallout 3 manual says ‘left click’ changes the menu screen displayed, basically you click the round button to alternate between ‘stats’, ‘items’ and ‘data’ screens. Most everything is OK now and working except for one very important thing – I can’t seem to change which menu screen the pipboy is on. I think this is a known bug and not a show stopper but makes things trickier. mapping a button to ‘start’ will cause it to activate when you use the right stick button.

fallout 3 d3d9.dll

Note that in the vorpx gamepad emulator, the start/back and left stick/right stick buttons are switched. Update – got the 360 controller mostly working using the vorpx emulator, but then switched to xpadder for more flexibility.







Fallout 3 d3d9.dll