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The original word was coined by Robert Frasure when he found that "Flashback Games" was taken. This was quickly followed by the emulation website in 1998. It specialized primarily in Turbografx-16, Sega Master System, and NES systems sales and repairs. The first known instance of the term "retro" in terms of gaming came from the online video game store RetroGames, which was launched in 1997 as a joint-effort of Turbo Zone Direct and Robert Frasure. Retrogaming and retrocomputing have been described as preservation activity and as aspects of the remix culture. It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras, the idea that older games are more innovative and original, and the simplicity of the games that requires less hours of gameplay. Retrogaming has existed since the early years of the video game industry, but was popularized with the popularity of the Internet and emulation technology.
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Similarly, the games are known as retrogames, classic games, or old school games. Participants in the hobby are sometimes known as retrogamers in the United Kingdom, while the terms "classic gamers" or "old school gamers" are more prevalent in the United States. Additionally, the term could apply to a newer game, but with features similar to those of older games, such as a "retro RPG" which features turn-based combat and an isometric camera perspective. Emulation involves newer systems simulating old gaming systems, while ported retrogaming allows games to be played on modern hardware via ports or compilations. Vintage retrogaming includes games that are played on the original hardware. Retrogaming has three main activities vintage retrogaming, retrogaming emulation, and ported retrogaming. It is typically put into practice for the purpose of nostalgia, preservation or the need to achieve authenticity. Usually, retrogaming is based upon systems that are obsolete or discontinued. Retrogaming, also known as classic gaming and old school gaming, is the playing and/or collecting of older (or older versions of) personal computers, consoles, and/or video games (generally arcade), in contemporary times. Other retro systems can be seen in the background. Gameplay of Alex Kidd in Miracle World on a Sega Master System in 2012.
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